package shoooter.entity.nonimage.enemy;

import java.awt.Color;


public class EasyEnemy extends Enemy {

    final static int default_hp = 1;
    final static int default_hp_m = 5;
    final static int default_score = 10;
    final static int default_radius = 5;
    final static int default_speed = 3;

    
    public EasyEnemy(int x, int y) {
        this(x, y, default_hp, default_score, default_radius,Color.green);
    }
    
    public EasyEnemy(int x, int y, int hp, int score, int rad, Color c) {
        super(x,y,hp != 0 ? hp : default_hp , score  ,rad,c);
       
    }
}
